For such larger problems, reasonable values to test for the number of threads per block include 128, 256, and 512. Should expect your kernel launches to include lots of blocks, and plan on doing some execution configuration experiments to see what works best for your app running on your hardware. Since grids may have total thread counts well over 1,024, you One particularly relevant limit is that a single block cannot contain more than 1,024 threads. There are also limits on the sizes supported for both blocks and grids. Point out that choosing the number of threads in a block to be some multiple of 32 is reasonable since that matches up with the number of CUDA cores in an SM. Note that choosing the specific execution configuration that will produce the best performance on a given system involves both art and science. So the first parameter defines how many blocks, and second specifies how many threads in each block.īTW, there is a cheat sheet for CUDA Thread Indexing.įollowing is extracted from CUDA for Engineers: S (cudaStream_t) specifies the associated stream, is an optional parameter which defaults to 0. dim3 dimGrid dim3(numBlocks) Otherwise you get 'the most vexing parse'. This is an optional parameter which defaults to 0. Ns (size_t) specifies the number of bytes in shared memory that is dynamically allocated per block for this call in addition to the statically allocated memory. For example, if a kernel is to have a 1D grid of 100 blocks and each block has 16X16 threads, the kernel launch sequence can be done as follows: dim3 dimBlock(. The execution configuration (of a global function call) is specified by inserting an expression of the form >, where:ĭg (dim3) specifies the dimension and size of the grid.ĭb (dim3) specifies the dimension and size of each block. This part is modified from stackoverflow and CUDA programming manual:
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