![]() ![]() That said, it’s more than worth playing again on PlayStation 5, especially if you enjoyed the game on your last-gen consoles. That said, it still suffers from its tricky handling around corners and an irritating penalty system. Load times have been improved, and the DualSense implementations help to make races feel more authentic. The textures are stunning, as are the bikes, and the improvements to how it runs are more than noticeable. Ride 4 on PS5 is all about showing off the power of the next generation of consoles, but these changes would have been greatly appreciated. Even with the improved control you have on your bike, these deductions play a major role in my frustrations with the game. For newcomers this will drive you mad, and for those that are already acquainted with the range of tracks that still make the occasional strafe off-course, it punishes you no end. One thing I’d hoped would be changed is the strictness of rules and docking of time for slight mistakes. This is made all the worse when you’re penalised for the AI knocking you off the track. You’ll still find it a challenge to overtake other bikes, but with so many racers competing for first place, it ups the thrill of risking those moments where you can either try to overtake and risk totalling your ride, or play it safe until a better opportunity arises. Whilst there are no new modes, and the general repetition of the Career mode is still a bugbear of mine, races now involve 20 other bikes to play against. You can feel the horsepower, the sense of danger whilst riding at breakneck speeds, and the power of the SSD allows you to enjoy every minute. This helps to improve how you control each bike, and gives you more control over how you approach particular corners up long stretches of the course. Every time you break or increase your speed, the rumble in the control is noticeable due to the resistance it provides, making your decisions on the track felt through the controller. ![]() The DualSense implementation is also impressive. Although the handling still lacks total control when going into corners, there’s a true sense of realism now that the silky framerate exists. ![]() The racetracks also look much better than before, with every blade of grass and inch of tarmac showcasing the wonders of next-gen hardware. Every single bike’s intricate detail is gorgeously highlighted, with light reflecting off their bodies as if they were godly beings. Smooth 4K resolution with 60fps enhance the visuals no end. Learn about IGNs Review Scoring Summary Baldurs Gate: Dark Alliance thrusts you into an epic Dungeons & Dragons adventure filled with intense action. The obvious change is how it looks and plays. The difference with Ride 4 on PS5 is noticeable, especially when it comes to how it performs, and the bikes themselves look incredible, as do the tracks. For the most part, there’s often a noticeable improvement, but Milestone’s other moto racer MXGP 2020 didn’t quite cut it for me. Also how whoever is in first at the beginning of the race they pull away from the rest of the pack way too fast.We’re starting to see quite a lot of PS4 and Xbox One titles taking the big step up to the next level of gaming, and Ride 4 is the latest instalment to do so. Now on to the AI I’ve watched the AI make moves that make no sense like,cutting the track but god forbid I go a inch off the track and get reset. Speed wobbles for absolutely no reason also it just happens for like no reason at all.Some burms/ruts your rider won’t even lean into and it’s almost like a tiny wall on the track that you can’t lean into at all no matter how slow you go. It comes down to some very bad physics,AI, and other frustrating things.multiple times I will turn a little to set up for the next corner in the air note that I’m barely turning and as soon as I land my bike just goes flat for absolutely no reason and I wreck. I preordered the game and honestly very much regret it. It This game is fun in the beginning but after a while it gets VERY dry and annoying. This game is fun in the beginning but after a while it gets VERY dry and annoying. ![]()
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